Prepping for Playtest


Hey y'all! Brendan here with a quick update on how the project has been progressing!

Yesterday, we shared a build with our classmates at TU Dublin for our first proper playtesting session. The last week of development has been in preparation for this playtest so we had to make some important decisions regarding what will (and won't) be in this prototype. With the core systems related to plant behaviour & trading still in development, we elected to focus our playtest session on the very fundamental aspects of gameplay like:

  • How did the player movement feel?
  • Did the default control schemes feel natural/intuitive?
  • How did the player react to the UI?
  • How did the player react to the camera position?
  • How did the player react to the aesthetic choices/visuals already in place?

Speaking of visuals; We also wanted to spend some time last week to ensure some of the visual style of the game is represented in the prototype. We have (finally!) moved away from the default Unity skybox and now the space station actually feels like a space station!

Ultimately, the session was very valuable and we got some good feedback moving forward! 

Here's a little bit of what the playtest build looked like!

PS: The music you're hearing in the video is just a sneak peek of where we're taking some of the original soundtrack for the game! Stay tuned for more info on that!

Want to know more about the art process of the project? Check out our last dev log post by Matt!
Or if you want to know (and hear!) more about the game's music, take a look at our next post!

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