Vertical Slice Plan
Heyo, it's Matt.
We've been hard at work creating Space Botanist over the past few months as we're getting ready to make our "vertical slice". (If you imagine the game's a cake, the vertical slice is one slice of the cake that's 100% done and decorated - even if the rest of the cake isn't baked yet!) It's not easy to make a vertical slice for a systemic game but we're going to capture as much of the fundamental gameplay as we can.
Here's what we hope to have implemented:
Controls & Camera
It's not much of a game if you can't move or see! You'll be able to use your keyboard, mouse or controller to walk, run, plant, water and otherwise interact with the world. And, of course, the camera smoothly follows you around as you do so!
Plants
You'll be able to buy seeds and grow a variety of plants from seed to flower, then harvest and sell them. Plants will need to be watered, or they won't grow.
Sleeping
You'll be able to timeskip using futuristic "hypersleep pods" so you can take a short nap or sleep until the next day while your plants grow. (Just make sure that you don't sleep in too long and forget to water your plants!)
Buying & Selling Systems
We're introducing the mailbox, the central hub for buying seeds and upgrades, selling your wares and trading with aliens. For now, only the shops for buying and selling plants will be open (the rest still being under construction.)
Models, UI, Menus & Music
We're working hard to get as much of the game world as possible looking and sounding as good as possible for this vertical slice, including the user-interface and the menus! Here's a look at our progress (it's amazing what a bit of post-processing can do):
We've a busy week ahead of us, but we hope that the vertical slice will accurately capture the vibe of Space Botanist and let you see what this game is all about!
Want to know about our music design? Check out our last post by Niamh!
Until next post! (in the very near future)
To Boldly Grow
A relaxing farming sim - in space!
Status | In development |
Authors | Umbrella Goat, Matthias, Josh, SnackSizeGames, Brendan, NiamhG |
Genre | Simulation |
Tags | 3D, Low-poly, Singleplayer, systematic |
More posts
- Character DesignsDec 12, 2021
- Music Design (and soundtrack preview!)Dec 02, 2021
- Prepping for PlaytestNov 30, 2021
- The Art ProcessNov 21, 2021
- Early DevelopmentNov 16, 2021
- The Botany SystemNov 07, 2021
- Concept Art - First Look!Nov 01, 2021
- Early ConceptingOct 24, 2021
- Meet the Umbrella Goat TeamOct 18, 2021
Comments
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when vr?